Publication #: US 2017/0345208     Publication Date: 30-Nov-17

Sustainable building lighting and energy modelling and control, and the associated computer graphics, including real-time dynamic lighting simulation, are concerned with: an optimized method for radiance modelling, including its application to predictive daylight harvesting; and the real-time simulation of physically-based electric lighting and daylighting for architectural, horticultural, and theatrical lighting systems visualization. In order to display and analyze in real time a photometrically accurate representation of an environment, thousands of lighting channels may have their intensity settings continually varied such that a user may interactively view the three-dimensional environment without the need for ongoing global illumination calculations. This can be accomplished utilizing texture maps as a multiplicity of canonical radiosity solutions, each representing a lighting channel for dynamic lighting simulation, and storing the solutions in the texture memory of a graphics processing unit.